Trainer Classes [Disabled]
Nov 22, 2009 18:23:55 GMT -5
Post by Audrey Pnevma on Nov 22, 2009 18:23:55 GMT -5
Hello there everyone! We're going to try something new! Anyone and everyone can now pick what type of trainer they are and with each type comes perks! But choose wisely, because you can only pick one.
Athlete/Biker/Triathlete/Skier: Like the feel of the wind in your hair as you speed down the road. Bikers, when traveling, only need to post on every other board they need to go through to get to they're destination.
Battlegirl/Blackbelt: "Everyone loves Kung Fu Fighting~!" Blackbelts enjoy physical activity and are very powerful. They can move heavy boulders and even break some!
Beauty/Cool Trainer:Whoever said that looks and popularity doesn't get you anywhere? Our lovely Beauties and Cool Trainers get a 20% discount on all store items, because they're just too d*mn good looking.
Bird Keeper: Tweet, chirp? Can you understand that? Well, if so, you're a Bird Keeper. Whenever a Bird Keeper attempts to catch a Pokemon if the wanted Pokemon doesn't appear a Flying Type will appear instead.
Bug Catcher: Ick, a spider... Oh, sorry about that, you like them? Well, Bug Catchers, much like Bird Keepers, will run into a Bug Type Pokemon if the Pokemon they want doesn't appear.
Burglar:Are you the shady type? A thief? I suppose you could shoplift then, snag an item here and there. I mean what's stopping you? You are a criminal after all.
Channeler/Hex Maniac/Midium/Psychic/Sage: Did you ever feel that something bad was about to happen and then something did? A mere coincidence? Surely not, Channelers are in-tune with they're surroundings and can from time to time, see things coming which can be very helpful in battles.
Engineer:Gears, bolts, and wires? Does that sound like a dream date to you? You must be an Engineer then. Engineers are very intelligent and are able to pin point the locations of wild Pokemon. (Add 3 points to a die roll. Say you rolled a 3, then add 3, thus the roll equals 6. If you roll a 5, then add 3, the roll is 2.)
Fisherman: "Under the sea, under the sea. Since life is sweet here we got the beat here naturally. Even the sturgeon and the ray, they get the urge 'n' start to play. We got the spirit, you got to hear it. Under the sea." ANYWAY! Fishermen will run into a Water Type Pokemon if the Pokemon they want doesn't appear.
Gambler:After many hours spent at the casino, Gamblers have learned to and are tricky enough to sneak in a second die roll. *Gasp!* That means they can roll again if they don't get what they want!!
Gentleman/Lady/Rich Boy/ Rich Girl:Greetings sir, in need of a shoe shine? I mean, you have some extra cash don't you? Ah, I thought so. Gentleman are worldly and class, not to mention wealthy. Gentlemen get $1,000 right off the bat! And gain interest, $100 a month.
PokeManiac/Collector/Teacher:I love Pokemon, you love Pokemon. After many hours of study and observation PokeManiacs, Teachers, and Collectors can easily find the Pokemon they want. (If a 4 or higher is rolled, the Pokemon they want to appear will.)
Sailor/Swimmer/Tuber: Who needs boats when you can sail, swim, or build your own? Surely not these guys. Sailors, Swimmers, and Tubers have access to free travel on any water route requiring payment.
Scientist/Super Nerd:See Engineer...
Tamer: Are you good with your Pokemon? They seem to be very strong... Tamers are able to evolve Pokemon quickly, with only a half of the posts needed, however, they're not very kind. (This perk can only be used by cruel trainers!!)
Youngster/Schoolboy and Girl: Well aren't you a cute one, you're not very threatening though, are you? I highly doubt that a wild Pokemon would attack you without proper motivation... Youngsters aren't usually attacked by wild Pokemon -unless you prefer otherwise- and easily befriend them.
*Note(s): To change your type after declaring a class, you must contact staff. Also, please make it clear which class you have chosen either on your profile or in your signature.
Athlete/Biker/Triathlete/Skier: Like the feel of the wind in your hair as you speed down the road. Bikers, when traveling, only need to post on every other board they need to go through to get to they're destination.
Battlegirl/Blackbelt: "Everyone loves Kung Fu Fighting~!" Blackbelts enjoy physical activity and are very powerful. They can move heavy boulders and even break some!
Beauty/Cool Trainer:
Bird Keeper: Tweet, chirp? Can you understand that? Well, if so, you're a Bird Keeper. Whenever a Bird Keeper attempts to catch a Pokemon if the wanted Pokemon doesn't appear a Flying Type will appear instead.
Bug Catcher: Ick, a spider... Oh, sorry about that, you like them? Well, Bug Catchers, much like Bird Keepers, will run into a Bug Type Pokemon if the Pokemon they want doesn't appear.
Burglar:
Channeler/Hex Maniac/Midium/Psychic/Sage: Did you ever feel that something bad was about to happen and then something did? A mere coincidence? Surely not, Channelers are in-tune with they're surroundings and can from time to time, see things coming which can be very helpful in battles.
Engineer:
Fisherman: "Under the sea, under the sea. Since life is sweet here we got the beat here naturally. Even the sturgeon and the ray, they get the urge 'n' start to play. We got the spirit, you got to hear it. Under the sea." ANYWAY! Fishermen will run into a Water Type Pokemon if the Pokemon they want doesn't appear.
Gambler:
Gentleman/Lady/Rich Boy/ Rich Girl:
PokeManiac/Collector/Teacher:
Sailor/Swimmer/Tuber: Who needs boats when you can sail, swim, or build your own? Surely not these guys. Sailors, Swimmers, and Tubers have access to free travel on any water route requiring payment.
Scientist/Super Nerd:
Tamer: Are you good with your Pokemon? They seem to be very strong... Tamers are able to evolve Pokemon quickly, with only a half of the posts needed, however, they're not very kind. (This perk can only be used by cruel trainers!!)
Youngster/Schoolboy and Girl: Well aren't you a cute one, you're not very threatening though, are you? I highly doubt that a wild Pokemon would attack you without proper motivation... Youngsters aren't usually attacked by wild Pokemon -unless you prefer otherwise- and easily befriend them.
*Note(s): To change your type after declaring a class, you must contact staff. Also, please make it clear which class you have chosen either on your profile or in your signature.